buzzer: C implementation; C++ wraps C

Signed-off-by: Jon Trulson <jtrulson@ics.com>
This commit is contained in:
Jon Trulson
2016-10-28 16:47:01 -06:00
parent f623414c04
commit 7b9fbd8738
16 changed files with 461 additions and 154 deletions

View File

@@ -1,4 +1,8 @@
/*
* Author: Jon Trulson <jtrulson@ics.com>
* Copyright (c) 2016 Intel Corporation.
*
* based on original C++ driver by
* Author: Yevgeniy Kiveisha <yevgeniy.kiveisha@intel.com>
* Copyright (c) 2014 Intel Corporation.
*
@@ -24,69 +28,62 @@
#pragma once
#include <string>
#include <mraa/pwm.h>
#define DO 3800 // 262 Hz - C4
#define RE 3400 // 294 Hz - D
#define MI 3000 // 330 Hz - E
#define FA 2900 // 349 Hz - F
#define SOL 2550 // 392 Hz - G
#define LA 2270 // 440 Hz - A
#define SI 2000 // 494 Hz - B
#include <buzzer.h>
namespace upm {
/**
* @brief Buzzer library
* @defgroup buzzer libupm-buzzer
* @ingroup seeed pwm sound gsk
*/
/**
* @brief Buzzer library
* @defgroup buzzer libupm-buzzer
* @ingroup seeed pwm sound gsk
*/
/**
* @library buzzer
* @sensor buzzer
* @comname Grove Buzzer
* @type sound
* @man seeed
* @con pwm
* @kit gsk
*
* @brief API for the Buzzer component
*
* This module defines the Buzzer interface for libbuzzer.
* This sensor can make different tones when connected to
* a pin capable of analog pulse-width modulation. It emits
* sound using a piezoelectric material that vibrates at different
* frequencies based on the input voltage.
*
* @image html buzzer.jpg
* @snippet buzzer-sound.cxx Interesting
*/
class Buzzer {
/**
* @library buzzer
* @sensor buzzer
* @comname Grove Buzzer
* @type sound
* @man seeed
* @con pwm
* @kit gsk
*
* @brief API for the Buzzer component
*
* This module defines the Buzzer interface for libbuzzer.
* This sensor can make different tones when connected to
* a pin capable of analog pulse-width modulation. It emits
* sound using a piezoelectric material that vibrates at different
* frequencies based on the input voltage.
*
* @image html buzzer.jpg
* @snippet buzzer-sound.cxx Interesting
*/
class Buzzer {
public:
/**
* Instantiates a Buzzer object.
*
* @param pinNumber Buzzer pin number
*/
Buzzer (int pinNumber);
Buzzer(int pinNumber);
/**
* Buzzer object destructor.
*/
~Buzzer ();
~Buzzer();
/**
* Plays a tone for a certain amount of time or indefinitely. When delay
* is not used, the sound can be stopped by calling stopSound().
*
* @param note Note to play (DO, RE, MI, etc.) or frequency
* @param delay Time in microseconds for which to play the sound; if the value is
* 0, the sound is played indefinitely
* @param delay Time in microseconds for which to play the
* sound; if the value is 0, the sound is played indefinitely
*
* @return Note played
*/
int playSound (int note, int delay);
int playSound(int note, int delay);
/**
* Stops the sound currently playing. Should be called when playSound()
@@ -120,8 +117,6 @@ class Buzzer {
}
protected:
std::string m_name;
private:
mraa_pwm_context m_pwm_context;
float m_volume;
};
buzzer_context m_buzzer;
};
}